Emberspawn was created for the Unearthly Challenge 2008 and placed 3rd. The environment was composed of asseted created by myself, Serozh Sarkasian and Phil Horrowitz.
I was responsable for the materials, lighting, environment effects, asset composition and rendering in Unreal 3.
Asset and Contributions Breakdown (click on the image for a larger version)
Concept Progression (click on the image for a larger version)
Concepts were created by myself and Serozh Sarkasian.
Final Compositions (click on the images for a larger version)
Lighting Breakdown (mouse over icons at the bottom to switch images)