Case study
Technical Artist
Super Nintento World ride effects and extending Pipeline tools
The Third Floor
02/2018 - 06/2020

At The Third Floor, I contributed to the development of Universal Studios’ Super Nintendo World attractions:
- Developed and optimized real-time visual effects for the Mario Kart: Koopa’s Challenge ride
- Created technical solutions for integrating projection mapping with physical sets
- Implemented performance optimization techniques for maintaining consistent frame rates
- Collaborated with Universal Creative team to achieve authentic Nintendo visual styling
- Developed technical documentation for effect maintenance and future modifications
- Built tools to streamline artist workflows and content iteration